A platform for mobility-disabled individuals that uses Augmented Reality technology and a 360-degree perspective to show tourists real-world items that appear to coexist in the same place as your surroundings.

Team

2 UX Researchers
2 UX Designers
1 Mentor

My Role

Strategizing the experience of mobility users to feel connected with app

Timeline

5 Weeks
Oct 22' - Dec 22'

PROBLEM

People who can't physically go and visit places are limited range of motion, and be reluctant to attempt movement.

Discrimination, stigma, and stereotyping are just some of the challenges that disabled people face every single day. Beyond this viewpoint problem that society has, individuals with disabilities often struggle with a built environment that excludes them from everyday activities.

SOLUTION

Assisting mobility disabled users to get an experience of cultural sustainable tourism.

We believe in making accessible products which provide greater independence and autonomy, allowing users to fully participate in and engage with the digital world. Accessible products can also improve the overall user experience by making products easier to use for everyone, regardless of their abilities.

DESIGN PROCESS

Break down of our creative process & experience.

Establishing a design process helps increase team cooperation, the quality and speed of your design work, and making final designs more likely for us - especially for our end users.

INITIAL THOUGHT IN MIND

" How can we assist people who are unable to travel and discover culture and heritage? "

INITIAL DISCOVERY

Research phase

WHAT UN REPORT SAYS

" Tourism strategies are mostly centered on economic principles, and less focused on long-term cultural and social development. "

" Before the pandemic, tourism worldwide was on the rise, but afterward, it declined by 74%, resulting in an estimated economic loss of 1.2 trillion dollars. "

" Current tourism policies are less useful in sustainable environmental and social development since these policies are largely based on the economic standards. "

WHAT ARE WE TRYING TO SOLVE

Individuals endure barriers and problems when trying to travel.

3.6 million Americans with travel-limiting disabilities do not leave their homes because they are disabled or housebound.

' Diabetes ' isn't the problem - its management is

WHY IS THIS A PROBLEM

Turns out to be 3 main reasons,

After analyzing all the research data from secondary research, we found few insights about the disable people. These insights were based on where these people faced problem.

Lack of accessibility
Limited access to assistive technology
Lack of awareness and understanding

Turns out to be 3 main reasons,

WHERE WAS THE CURRENT TECHNOLOGY

Assistive technologies are available for people with mobility impairments. But still people feel unsafe to travel and explore places.

8.25 million

people from 61 million of U.S. adults have a mobility disability with serious difficulty walking or climbing stairs.

1 billion

people i.e. 15% of the world's population – experience a significant disability today.

61 million

Americans – have a disability that impacts major life activities, according to a report in CDC’s Morbidity and Mortality Weekly Report.

KNOWING OUR COMPETITORS DEEPLY

Current technology focuses on assistive devices i.e wheelchair, walkers, scooter.

The findings revealed that an improvement in the adaptation of assistive mobility systems would require a reduction in training time and avoidance of cognitive overload.

6.8 million resident Americans who use mobility devices & more than half faces difficultly in management.
High cost of products, which can make it difficult for some individuals to afford the technology they need.
Difficulty understanding or using the output of assistive technology

WHOSE PROBLEM ARE WE SOLVING

Users who are in need of productive & accessible device.

We sent out a user survey and interviewed 7 disabled people along with the users. We tried to keep our dimension of research varied so that it's possible for us to find the actual problem.

Well, I have had plenty of problems traveling in a wheelchair! Traveling is never 100% smooth for anyone.

It’s frightening to ask random people for help, especially from a lower point of view.

I always have to pay more while traveling .i.e for specially disabled people.

When I hear conversations about making airplanes accommodating, it feels like there’s a general, sympathetic shrug.

  1. Learn as much as possible about my potential users
  2. Understand current solutions and the competitive landscape
  3. Determine if and how I can leverage new technology and innovation

BUILDING CONCEPTS

Problem definition & ideation

However, present literature and technologies appear insufficient to meet the needs and desires of this group of travelers.

HOW COME WE OVERCOME THESE CHALLENGES

REDEFINING PROBLEM STATEMENT

" How might we assist mobility disabled users to get an experience of cultural sustainable tourism? "

PROBLEM AND OPPORTUNITY SPACES

How are we going to address the problem spaces in our designs?

As a result, as a team, we chose to focus on and bridge the gap shown by qualitative studies and interviews of persons with physical and mobility disabilities engaging in sustainable tourist experiences.

Our findings reflect conflicting perspectives on the risks and advantages of technological adoption. Major themes included artificial intelligence, the internet of things, the circular economy, big data, and augmented and virtual reality.

Affinity Mapping

The idea (My specific individual role)

An application that “ supplements the real world with computer-generated virtual objects ".

An application that is a combination of Augmented Reality technology and adding 360-degree views to create virtual & purely real environments in which the spectator sees the actual world while also seeing virtual elements stacked on top of it that interact with their own mobile devices.

Introducing volunteers to help our mobility disabled users.

Involvement of users and volunteers allowing them to share information and experience valuable insights.

WHO ARE THESE VOLUNTEERS?

- People who want to share their knowledge of local culture.
- Tourist guide with professional experience.
- Locals from remote areas can use the platform and contribute information.

Augmented Reality
360 Degree-View
Volunteers Support
  1. Start planning a trip early so that they can be prepared when they feel ready to start traveling again and make the most out of their travels
  1. Find and bookmark interesting articles on their destination so they can easily come back to them later
  1. Browse accommodations and bookmark potential options so they can easily return to them later when they are ready to book
  1. Invite other people to view and collaborate on trip planning

DESIGN

Brainstorming ideas

SETBACKS + A NEW DIRECTION FOR ACCOUNTABILITY

Initially, we spent two weeks experimenting with different alternative approaches: AI, ML, virtual reality, and an app solution. We decided that utilizing virtual reality on a regular basis may be more of a burden than a benefit.

Because the same effects can be done with a simple smart phone app, we chose an app as our final solution platform to be augmented reality + 360 degree view.

User flow

We wanted to be realistic in what I could achieve given the time limitations, so we decided to focus the solution on 3 aspects of technology to help mobility-disabled people.

SOLUTION

Wireframing, visual design, Testing & prototyping

This section demonstrates the designed solution, from low-fidelity wireframes to a high-fidelity prototype. Figma was used as the design tool.

Low-fidelity wireframes

We designed some main screens wireframes that focused on users goals and would allow them to:

USER TESTING

Validating the solutions concepts

We tested our prototype using Useberry. The feedback we got from the testing helped us to improve our designs.

Problem: Users felt that they should be knowing who all are the trending creators, in 1st screen they open so that they can see the options open for live streaming video.

Solution: Adding this feature to home screen so that it is easily visible to users.

Problem: Users felt that they should be knowing at the details of live streaming videos before hand. They wanted this information at the point of the information provided when volunteer is starting the video.

Solution: Adding this feature to directly to volunteer starting live streaming feature. And giving users the freedom to use start video live soon after clicking start live.

The final designs

All of these elements finally come together in the final designs.

Connecting with volunteer

360 Degree View - Virtual Tour

- Virtually visit and explore different tourist attractions making it easier for mobility-disabled users to get an authentic experience.

"Oh! I liked this part, I actually feel like I'm exploring the place."

Augmented Reality - Virtual tour

- Creating virtual tours of tourist attractions, allowing mobility users to explore these places from the comfort of their own homes.

"Connecting with volunteer is actually helpful, I can know what I am exploring and why it is important to be."
Connecting with volunteer
Get live explosure with volunteer

Video-Live Streaming

- Providing users with a more personal and authentic view of their destination.

- This will help users feel more connected to their destination and can provide them with valuable insights and information that they might not be able to obtain.

"I am actually ready to pay for live streaming videos as I'm not able to go and pay, I can be at home and do it."

Blogs

- Providing users with valuable information and insights about different cultures, heritage, and experiences.
Know about places

CONCLUSION

Project learning

-  Learned how to cooperate with different UX designers team mates and highly experienced mentor, how to exchange ideas and give feedback to each other.

-  Improved abilities of navigating ambiguity and defining scopes by thinking of pain points from user's perspective, rapidly iterating design solutions with target users, and keep communicating with teammates constantly.

MEASURE SUCCESS

Satisfaction level of users.

80% of the users retained with good experience.

Higher rating

Received 4.2 out of 5 rating as per the survey conducted.

High usage of 360 View

More heat maps were seen in this feature.

NEXT STEPS

Partner and sponsorship from Indianapolis museum to bring this project to market and get more iterations in the future, as we do believe in the positive impact it will bring in Mobility disabled people and will help to resolve the accessibility problems.

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TEAM

3 Designers and 1 Mentor

DURATION

6 Weeks

PROBLEM
CHallenge
research
define
design
Solution
testing
Next steps

RESEARCH

INITIAL DISCOVERY

What report says "

" Diabetes effects 29.1 million people around the globe, or approximately 1 out of every 11 people. "

" A report from the journal Diabetic Medicine has estimated that by 2035, diabetes will cost the NHS £17 billion a year. "

" About 283,000 Americans under age 20 are estimated to have diagnosed diabetes, approximately 0.35% of that population. "

WHY IS THIS A PROBLEM?

Turns out that there were 3 main reasons

Shortage of Resources
Lack of Self-Control
Lack of Support

WHERE WAS THE CURRENT TECHNOLOGY?

Unfortunately, despite continuing advances in technology for monitoring blood glucose levels and administering therapy, patients still find it exceedingly difficult to keep their glucose levels under control.

70%

People use Continuous Glucose Systems and additional devices

88.2%

People consume oral medications, insulin or a combination of both to treat and control diabetes

23.7%

People ignore or don't know they have diabetes.

WHICH UX METHODS WE APPLIED AND WHY ? 

We got to know that DEXCOM company was top in developing the product for diabetes.

Hence, to gain more insights we interviewed Dr. Jane via zoom call (Researcher in DEXCOM). The goal of this interview was to gain perspective from someone working in research field that is trying to solve the same problem, and figure out how our design could potentially join forces with the current existing products.

Dexcom uses Continuous Glucose Monitor system attached to body for tracking
Dexcom provides an app to get updates and track glucose level patterns
Dexcom is integrated with top companies to provide advance diabetes treatment

SUMMARIZING RESEARCH / KEY TAKEAWAYS

PROBLEM AND OPPORTUNITY SPACES

How are we going to address the problem spaces in our designs?

By connecting the gap between the existing technologies and users needs we filtered various features which can be useful and applied in our further process.

Getting in detail of what can our app provide to address the problem.

Two new studies found that exercising 30 minutes a day reduces your risk of diabetes by 25 percent, and walking for 10 minutes after meals lowers your blood sugar by 22 percent.

Regular exercise and keeping a track of food intake is what we come up with and processed further for final product.

Providing them with exercise challenges

Making users engage in these challenges with the help of others who are going through similar experiences. This will not only keep them motivated, but they will also enjoy doing it with their friends and relatives.

Use of AI model to Keep track of food intake

Users will be given a meal intake quantity based on their current glucose level, that they can follow.

Educate them

We wanted to create a solution that can help users to know what they can do while tracking the glucose level.

DESIGN

SETBACKS + A NEW DIRECTION FOR ACCOUNTABILITY

Initially, we spent two weeks experimenting with three alternative approaches: augmented reality, virtual reality, and an app solution. However, after considering the impacts, We decided that utilizing augmented or virtual reality on a regular basis may be more of a burden than a benefit.

Because the same effects can be done with a simple smart phone app, we chose an app as our final solution platform.